It’s also super easy to bring back with Scrap Trawler. Printings. The longer this creature stays in play, the more powerful it’ll likely become, and having a Hangarback Walker with a ton of counters is a great deterrence to keep your opponent from attacking while you accumulate more +1/+1 counters at the end of his/her turn due to its perpetually untapped state. Printings/Rarity: Cost: CMC: 0 Card Type: Artifact Creature — Construct Power/Toughness: 0/0 Oracle Text: Hangarback Walker enters the battlefield with X +1/+1 counters on it. Damnation MTG Card: Destroy ALL Creatures! This site is unaffiliated. 2 Overgrown Tomb. To save you all that time, I’ll break them down. All Rights Reserved. When it dies, you get 2 artifact creatures summoned for every counter on it. Ancient Stirrings . You would be able to infinitely cast these creatures for 0 mana. by Elasar99, Traxos, colorless Voltron by RedRocket_. Other spells, like Diabolic Revelation could possibly just be given an alt value also, or maybe a special category for CMCs where X=? Hangarback Walker, Phyrexian Marauder, Shifting Wall, Stonecoil Serpent, Walking Ballista. JAVASCRIPT IS DISABLED. Ad Nauseam ended up being our best option, but we disliked it. Sideboard . Pascal Maynard has been on the Pro Tour since 2010, with 2 Pro Tour top 8s and 13 GP Top 8s to his name, is one of the most prolific canadian player. I agreed to put work into learning Dredge. Please enable JavaScript on your browser to best view this site. 4 Verdant Catacombs. This site © 2020, LLC So your walker will get 2X +1/+1 counters when it comes into play and can gain 2 +1/+1 counters by spending 1 mana and tapping it. You want to maximize the card selection it gives you. The wincons of this deck are the combos listed in the description, which are pretty consistent. , : Put a +1/+1 counter on Hangarback Walker. We collaborated with a team of French players—Louis Deltour, Julien Henry, and Antoine Lagarde—as well Brad Nelson, Michael Majors, and Seth Manfield. Sphere also does not use the stack, which can be relevant if you need to draw the top card of your library without letting your opponent respond (useful against Lantern). Prices. I'm a huge Mecha genre fan and you have the proper Hangarback Walker. Chromatic Star is straight-up better than Chromatic Sphere (except when facing Leyline of the Void or Rest in Peace since you won’t be able to draw the card), so you should not be cracking it before the combo turn unless you know for sure you will have enough mana through the combo and that you need to find a specific card. Here’s a game I played against the computer using Forge where I used the Hangarback Walker to break the deadlock and win the game: Doubling Season works very well with Hangarback Walker since for every counter you play, you get a duplicate of that counter. It's located at the bottom of the panel in which you add cards to your decklist. Bottled Cloister, Sea Gate Wreckage, and Ghirapur Orrery have some pretty crazy interaction for draw. Unfortunately, a few of those are out of my budget. Julien had a tuned Abzan Death’s Shadow list that left us open to the option of playing a Stomping Ground deck, mainly Dredge. by AngusTheChap, Ezuri Claw of Progress Edh I always liked the idea of affinity/robots and tried splashing with with lots of colors. If your opponent plays one of these, do everything you can to destroy it as early as possible for not only will it get more powerful as the game progresses but you’ll also need to deal with the fallout from the 1/1 flying Thopter artifacts that’ll be summoned for each counter on the walker when it dies. The theme isn't really +1/+1 counters or tokens, so Doubling Season isn't quite worth it. This artifact creature is a bit expensive to summon given its 2X casting cost for a power/toughness of X/X but it’s great if you’re anticipating a long game. Hangarback Walker Artifact Creature - Construct Hangarback Walker enters the battlefield with X +1/+1 counters on it. I was having reasonable results with Dredge, beating the soft graveyard hate and losing to Rest in Peace and Leyline of the Void, exactly as expected. 2 Hangarback Walker. Thanks for the great ideas! This ubiquitous artifact is a mainstay of numerous archetypes in Standard. 3 Raging Ravine. ChannelFireball - Magic: The Gathering Strategy, Singles, Cards, Decks. 2 Thoughtseize. For example, if X is 2, you’ll pay to cast Hangarback Walker and it will enter the battlefield with two +1/+1 counters on it. At first it was a little confusing to think that I’d need this 3/2 to combo in a world of Tarfire, Lightning Bolt, and Fatal Push. To recap, Chromatic Star is the last one you should cast, as it’s best during the combo, so you can just cast it then. Remember that Hangarback Walker always nets you 2 mana with a Krark-Clan. Between the mana issues and seeing so much value in colorless land ended up not splashing. Foreign. {1}, {T}: Put a +1/+1 counter on Hangarback Walker. Terrarion is slightly different because it comes into play tapped, which is relevant if you need colored mana for either sideboard cards or Ancient Stirrings. Kruphix, God of Horizons was in the deck at first, but got cut. You would add it as a 2 CMC card, rather then the default 0 CMC card. Then, if you have Mind Stone or Ichor Wellspring, bringing those back is usually enough to find another Scrap Trawler and continue the combo. Prices. Myr Battlesphere nets you 3, so there’s a con for the Walker, but that has never been relevant enough to outweigh its positives. Example Combo Doubling Season works very well with Hangarback Walker since for every counter you play, you get a duplicate of that counter. So it deserves an upvote for the sake of flavor and thought behind the theme. Hangarback Walker | Caminhante Aeródromo - Artifact Creature — Construct - Hangarback Walker enters the battlefield with X +1/+1 counters on it. 1 Maelstrom Pulse. could be instituted. 4 Inquisition of Kozilek. by BQNGUS, Yes, This Deck is For Real Magic: The Gathering and its respective properties are copyright Wizards of the Coast. Not all hope is lost if you’ve got a massive walker on your hands; removing it from the game with, say, a Swords to Plowshares can be quite a lucrative option at this point. For that reason, before starting to combo I will try to crack it to cast my Ancient Stirrings, or even just cycle it to try to find an Everflowing Chalice, Mox Opal or Mind Stone to accelerate to Ironworks. With the help of Louis Deltour, I was able to learn the ins and out of the deck and, through our combined efforts, came up with a sideboard that wasn’t entirely trash like we had started with.


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