Please log in or register to continue. They felt the game was a successful attempt to push the Sega Saturn's graphical capabilities to its limits, calling it "a wonder to behold. The player hosts an arsenal of six different types of shots to choose from, and a sword to destroy nearby targets. [8] The game was released at retail for the Sega Saturn on 23 July 1998, and sold around 50,000 copies. Despite the company's concerns about the financial viability of arcade games and the shooter genre, they felt they had a good premise for a game and decided to pursue it. Radiant Silvergun, restored by Treasure, is now available! [27] At first, the port was being developed solely by Katsuhiro Sanjo at Treasure until others assisted. "[15] Sega Saturn Magazine argued that there are role-playing games with less depth than Radiant Silvergun. [32] It was released on 14 September 2011 garnering "generally favorable" reviews according to ratings aggregator Metacritic. It was originally released in Japanese arcades in 1998 and subsequently ported to the Sega Saturn later that year. [4] Edge claimed that Treasure's commitment to "old school" gaming principles paid off, and praised the game's hardcore appeal. The shoot ‘em up gameplay that made this a legend remains unchanged, but a hidden "Ikaruga-style" shooting mode gives everyone something new. [4][14][15] Critics agreed that Treasure successfully revived and redefined the shooter genre following a period of stagnation in the wake of the advent of fighting games during the 16-bit era. If all these segments are destroyed first, the player will earn a greater bonus. Radiant Silvergun was developed by ten people, with Gonzo outsourced for animated cutscenes. Download Radiant Silvergun now! The shoot ‘em up gameplay that made this a legend remains unchanged, but a hidden "Ikaruga-style" shooting mode gives everyone something new. Radiant Silvergun for Xbox 360 game reviews & Metacritic score: Radiant Silvergun, restored by Treasure, is now available. ALL RIGHTS RESERVED. [5] Maegawa thought it would be best to keep the arcade and console portions of the development cycle separate, because arcades and consoles are so different. Score is an average of three scores from individual reviewers: 7, 8, and 9. He later said they observed people playing the game for a very long time, which made them happy. Combining each of these shot types with another will result in one of three new types of weapons: a rear shooting standard shot, a close range missile targeting system, and a longer range targeting system that electrocutes enemies. Heavy Weapon: Atomic Tank unleashes adrenaline-soaked side-scrolling shoot-'em-up arcade action. He thought shooting games at the time were most commonly in the style of Toaplan-developed vertical shooters, but he remembered in the past when developers like Konami and Irem had distinct shooter styles. [22][23] In 2005, IGN also compiled all their reader's review ratings of the 31,000 games in their database, among which Radiant Silvergun reached the twelfth spot. The team had knowledge of the Sega Saturn's hardware from developing previous games for it, so they believed it would be easier this time around. © 2020 GAMESPOT, A RED VENTURES COMPANY. [26], Following Ikaruga's rerelease, fans began asking Treasure why Radiant Silvergun had not been rereleased as well, so Treasure began work on a port. [6] They hoped the game would appeal to shooting fans in the arcades while also convincing home console players that shooters were still fun. [5] They did not use any expensive hardware, just conventional computers. Browse. In response to this, Iuchi's first thought was to develop a non-Toaplan style shooter. [33] Critics praised the new high-resolution graphics options and new online modes and enhancements.

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